Moodle Statistics / ASM Intranet |
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During my employment at ASM, I got to work on a large variety of webbased applications. Two of the most noteworthy projects in regard of programming and design were the development of a statistics application as well as designing a first draft of the new intranet layout.
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Technologies used: (X)HTML, CSS, Javascript, ASP.NET 2.0, VB.NET, IIS, MSSQL, MySQL & Photoshop CS2. |
Serpentes backup software |
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While a hobby project, started in 2006, I continued my development on it in active bursts, followed by long pauses. Gradually I completed its first version (1.0), soon followed by two patch versions (1.1 & 1.2). Currently I'm gradually working on version 2.0.
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Technologies used: Java (J2SE) & HTML. |
Mobile game |
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For an as-of-yet undisclosed project I got the opportunity to create a mobile phone game. Working in a team of three, we thought up a concept, wrote the necessary documentation and I programmed the game and did its concept art work. Eventually, an internal alpha version was created that comprised four minigames; two quizzes, one simple maze (to be expanded at a later stage) and a shooter. |
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Technologies used: Java (J2ME) & Photoshop. |
Graphic design |
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As drawing and graphical design are hobbies of mine, I regularly try to find good excuses to apply my skills in these areas. On your right you can see various projects on which I've done just that. The examples vary from website and folder design to excerpts from my personal webcomic. |
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Technologies used: Various, but mostly Photoshop. In case of web designs; (X)HTML, CSS & Javascript. |
Starlabs (game design) |
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For years I worked on my own 'mod' (short for modification; typically it refers to an user-created expansion for an existing video game). Based on the videogame Half-Life, I conceptualized, formed a team and for four years, worked on creating my own videogame. I did all the level design, writing and various small jobs. Other team members did texture work, website design, sound effects, voice acting, modeling, UV mapping, etc.
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Technologies used: Various, but most importantly Valve Hammer Editor (formerly known as Worldcraft) & Photoshop. |